{"id":15,"date":"2021-10-02T04:27:02","date_gmt":"2021-10-02T04:27:02","guid":{"rendered":"https:\/\/jameseckerson.com\/?page_id=15"},"modified":"2025-11-21T20:42:44","modified_gmt":"2025-11-21T20:42:44","slug":"resume","status":"publish","type":"page","link":"https:\/\/jameseckerson.com\/index.php\/resume\/","title":{"rendered":"Resume"},"content":{"rendered":"\n<h4 class=\"wp-block-heading\">HUNTINGTON INGALLS INDUSTRIES (FORMERLY, ALION SCIENCE AND TECHNOLOGY CORPORATION), Orlando, FL<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Technical Artist Lead 4,<\/strong>&nbsp;<em>03\/2012 &#8211; Present<\/em><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Art direction, build, manage, task and train art team.<\/li>\n\n\n\n<li>Develop and manage art pipeline, repository and assets primarily for US Navy maintenance and operations trainers and demos.<\/li>\n\n\n\n<li>Travel and attend as needed requirements and technical interchange meetings, reference collection of equipment and environments by means of photos and 3D laser scanning for point cloud creation.<\/li>\n\n\n\n<li>Creation of promotional art assets and demo software for I\/ITSEC and presentations.<\/li>\n\n\n\n<li>Remote assist out of state offices with 3D asset production.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">PRO UNLIMITED @ ELECTRONIC ARTS TIBURON (temp contract), Orlando, FL<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Associate Texture Artist \u2013 Madden NFL 13,  <em>03\/2012<\/em> <\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Texture creation for player uniforms.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">INTELLIGENT DECISION SYSTEMS INC., Orlando, FL<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>3D \/ Multimedia Artist, <strong><em>04\/2011 &#8211;<\/em><\/strong><\/strong> 02\/2012<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Model, texture, rig and animate assets for use in Interactive Media Instruction IMI.<\/li>\n\n\n\n<li>Incorporate assets from 3D renders and Photoshop into Flash Interactive Media Instruction IMI.<\/li>\n\n\n\n<li>Model and texture assets and environments for use in Unity Game engine.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">PRO UNLIMITED @ ELECTRONIC ARTS TIBURON (temp contract), Orlando, FL<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Environment Modeler &#8211; PGA Tour 11, <strong><em>10\/2009 &#8211; 04\/2010<\/em><\/strong><\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Placement of environment assets to match real world golf courses.<\/li>\n\n\n\n<li>Animation of camera flybys from tee to greens and beauty shots.<\/li>\n\n\n\n<li>Model and texture assets and environments for use in Unity Game engine.<\/li>\n\n\n\n<li>Assist Tiger Woods Online team with online course conversion.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">SUPERIOR TECHNICAL RESOURCES, INC. @ GENERAL DYNAMICS C4S (contract), Orlando, FL<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Visual Media Specialist, <strong><em>07\/2008 &#8211; 09\/2009<\/em><\/strong><\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Model and texture assets for use in Interactive Media Instruction IMI.<\/li>\n\n\n\n<li>Create and input graphic content for IMI.<\/li>\n\n\n\n<li>Model and texture low poly assets for use in real time GPS application.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">TAC SECURED @ GENERAL DYNAMICS (contract), Orlando, FL<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Graphic Design Specialist, <strong><em>03\/2008 &#8211; 06\/2008<\/em><\/strong><\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Create and input graphic content for Interactive Media Instruction IMI.<\/li>\n\n\n\n<li>Create marketing and information materials promoting company services and products.<\/li>\n\n\n\n<li>Modele and Texture low poly assets for use in US NAVY LCS simulation.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">SKILLSTORM @ UNITECH (contract to hire), Orlando, FL<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>3D Artist\/Multi-Media Developer I, <strong><em>02\/2006 &#8211; 02\/2008<\/em><\/strong><\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Model and textured low poly assets for use in Perspective Based Learning video game training.<\/li>\n\n\n\n<li>Create 3D assets for Navy, Army, and Custom Border Patrol Interactive Media Instruction IMI\/Computer Based Training (CBT).<\/li>\n\n\n\n<li>Composite and edited video for Navy IMI\/CBT and I\/ITSEC 2006 product presentation of MILES Combat Vehicle System.<\/li>\n\n\n\n<li>Create 3D concept models for Unitech booth at 2006 &amp; 2007 I\/ITSEC convention.<\/li>\n\n\n\n<li>Used low poly modeling and normal mapping to create 3D assets for real time game based training.<\/li>\n\n\n\n<li>Work remotely assisting out of state office team members on 3D asset production.<\/li>\n\n\n\n<li>Create 2D graphics for IMI\/CBT training and company marketing concepts.<\/li>\n\n\n\n<li>Document design specifications, tested visual attributes, and generated requirements for 3D designs.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">COMMERCIAL TRAINING SOLUTIONS, Ocoee, FL<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Freelance 3D Artist, <strong><em>01\/2006<\/em><\/strong><\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Create 3D assets for construction training media for cinematic and real-time application.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">WOLFHOUND STUDIOS, Longwood, FL<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Freelance 3D Artist, <strong><em>08 &#8211; 09\/2005<\/em><\/strong><\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Model, animated, textured, lip-sync for startup children\u2019s television show.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">DAVE (Digital Animation &amp; Visual Effects) SCHOOL, Orlando, FL<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Teaching Assistant, <strong><em>07 &#8211; 09\/2006 &amp; 07 &#8211; 09\/2005<\/em><\/strong><\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Instruct students regarding 3D modeling, texturing, animation and other Block One curriculum.<\/li>\n\n\n\n<li>Perform administrative duties such as documenting attendance, assembling training materials, and grading quizzes\/tests.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>3D Artist, <strong><em>04 &#8211; 06\/2005 &amp; 12\/2005<\/em><\/strong><\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Model, animate, light and composite for the short film X-Men: DarkTide featuring Art Asylum\u2019s MiniMates released commercially on DVD packaged with action figures.<\/li>\n\n\n\n<li>Model, animate, texture, and create particle effects for the DragonFellow short for animatic and final production phases.<\/li>\n\n\n\n<li>Animation Lead during final production phase for several shots.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>HUNTINGTON INGALLS INDUSTRIES (FORMERLY, ALION SCIENCE AND TECHNOLOGY CORPORATION), Orlando, FL Technical Artist Lead 4,&nbsp;03\/2012 &#8211; Present PRO UNLIMITED @ ELECTRONIC ARTS TIBURON (temp contract), Orlando, FL Associate Texture Artist \u2013 Madden NFL 13, 03\/2012 INTELLIGENT DECISION SYSTEMS INC., Orlando, FL 3D \/ Multimedia Artist, 04\/2011 &#8211; 02\/2012 PRO UNLIMITED @ ELECTRONIC ARTS TIBURON (temp&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template-full-width-page.php","meta":{"footnotes":""},"class_list":["post-15","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/jameseckerson.com\/index.php\/wp-json\/wp\/v2\/pages\/15","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jameseckerson.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/jameseckerson.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/jameseckerson.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jameseckerson.com\/index.php\/wp-json\/wp\/v2\/comments?post=15"}],"version-history":[{"count":12,"href":"https:\/\/jameseckerson.com\/index.php\/wp-json\/wp\/v2\/pages\/15\/revisions"}],"predecessor-version":[{"id":605,"href":"https:\/\/jameseckerson.com\/index.php\/wp-json\/wp\/v2\/pages\/15\/revisions\/605"}],"wp:attachment":[{"href":"https:\/\/jameseckerson.com\/index.php\/wp-json\/wp\/v2\/media?parent=15"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}