HUNTINGTON INGALLS INDUSTRIES (FORMERLY, ALION SCIENCE AND TECHNOLOGY CORPORATION), Orlando, FL

Technical Artist Lead 4, 03/2012 – Present
  • Art direction, build, manage, task and train art team.
  • Develop and manage art pipeline, repository and assets primarily for US Navy maintenance and operations trainers and demos.
  • Travel and attend as needed requirements and technical interchange meetings, reference collection of equipment and environments by means of photos and 3D laser scanning for point cloud creation.
  • Creation of promotional art assets and demo software for I/ITSEC and presentations.
  • Remote assist out of state offices with 3D asset production.

PRO UNLIMITED @ ELECTRONIC ARTS TIBURON (temp contract), Orlando, FL

Associate Texture Artist – Madden NFL 13, 03/2012
  • Texture creation for player uniforms.

INTELLIGENT DECISION SYSTEMS INC., Orlando, FL

3D / Multimedia Artist, 04/2011 – 02/2012
  • Texture creation for playModel, texture, rig and animate assets for use in Interactive Media Instruction IMI.
  • Incorporate assets from 3D renders and Photoshop into Flash Interactive Media Instruction IMI.
  • Model and texture assets and environments for use in Unity Game engine.

PRO UNLIMITED @ ELECTRONIC ARTS TIBURON (temp contract), Orlando, FL

Environment Modeler – PGA Tour 11, 10/2009 – 04/2010
  • Placement of environment assets to match real world golf courses.
  • Animation of camera flybys from tee to greens and beauty shots.
  • Model and texture assets and environments for use in Unity Game engine.
  • Assist Tiger Woods Online team with online course conversion.

SUPERIOR TECHNICAL RESOURCES, INC. @ GENERAL DYNAMICS C4S (contract), Orlando, FL

Visual Media Specialist, 07/2008 – 09/2009
  • Modeled and textured assets for use in Interactive Media Instruction IMI.
  • Created and input graphic content for IMI.
  • Modeled and textured low poly assets for use in real time GPS application.

TAC SECURED @ GENERAL DYNAMICS (contract), Orlando, FL

Graphic Design Specialist, 03/2008 – 06/2008
  • Created and input graphic content for Interactive Media Instruction IMI.
  • Created marketing and information materials promoting company services and products.
  • Modeled and Textured low poly assets for use in US NAVY LCS simulation.

SKILLSTORM @ UNITECH (contract to hire), Orlando, FL

3D Artist/Multi-Media Developer I, 02/2006 – 02/2008
  • Modeled and textured low poly assets for use in Perspective Based Learning video game training.
  • Created 3D assets for Navy, Army, and Custom Border Patrol Interactive Media Instruction IMI/Computer Based Training (CBT).
  • Composited and edited video for Navy IMI/CBT and I/ITSEC 2006 product presentation of MILES Combat Vehicle System.
  • Created 3D concept models for Unitech booth at 2006 & 2007 I/ITSEC convention.
  • Used low poly modeling and normal mapping to create 3D assets for real time game based training.
  • Worked remotely assisting out of state office team members on 3D asset production.
  • Created 2D graphics for IMI/CBT training and company marketing concepts.
  • Documented design specifications, tested visual attributes, and generated requirements for 3D designs.

COMMERCIAL TRAINING SOLUTIONS, Ocoee, FL

Freelance 3D Artist, 01/2006
  • Created 3D assets for construction training media for cinematic and real-time application.

WOLFHOUND STUDIOS, Longwood, FL

Freelance 3D Artist, 08 – 09/2005
  • Modeled, animated, textured, lip-sync for startup children’s television show.

DAVE (Digital Animation & Visual Effects) SCHOOL, Orlando, FL

Teaching Assistant, 07 – 09/2006 & 07 – 09/2005
  • Instructed students regarding 3D modeling, texturing, animation and other Block One curriculum.
  • Performed administrative duties such as documenting attendance, assembling training materials, and grading quizzes/tests.
3D Artist, 04 – 06/2005 & 12/2005
  • Modeled, animated, lit and composited for the short film X-Men: DarkTide featuring Art Asylum’s MiniMates released commercially on DVD packaged with action figures.
  • Modeled, animated, textured, and created particle effects for the DragonFellow short for animatic and final production phases.
  • Animation Lead during final production phase for several shots.